In a way, we've seen this "erosion of value" happen before. The first Mac brought desktop publishing to the consumer - and to this day, we are inundated with poorly designed flyers and newsletters.
A certain amount of difficulty [for beginners] is left in the tools by design? I agree, but for different reasons. Given the conflict between (a) performance & efficiency (for expert users) vs. (b) support for novice users (ie: ease of learning, time to learn, etc.) - performance & efficiency is the priority goal. Andrei? Can these tools also be made easy to learn, but where this added functionality does not interfere with expert use? Sure, but at a greater design and engineering expense. Constantine & Lockwood's "Instructive Interaction" perhaps? Regards, Shep McKee On May 2, 2008, at 8:23 AM, mark schraad wrote: > I found my self > wondering if, for professional tools, there is greater adoption, > product loyalty and stickiness in leaving a certain amount of > difficulty in the UI? The thinking goes... if the process is to easy, > then everyone can do it and it erodes my (the professional user's) > value in the marketplace. ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
