I would suggest going with a torso and a small badge on top of it representing a level (maybe a 3 bar chart, or a line one, or a line splitting into three branches horizontaly). So that would convey the message User Level that will effectively be the end result.
Or you could play on it being the PRE test. If the test icon is a sheet of paper, then a small (arc) arrow pointing to the test on the right would convey the message Going for Test. Sometimes the activities behind the icons are too complex. I would really suggest going with just a label. It's much more clear. And don't forget this rule of thumb for icon design: "if the icon needs a label to be clear, redesign the icon instead". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=28887 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
