Hello Elise,

Around 2001, Jon Innes and I had a session at UPA on Managing  a
Usability Team.  We brainstormed a list of problems faced by managers
and then used the fishbone diagram method to elaborate on the causes
of those problems which included things like being too successful
without enough resources, colleagues don't understand UCD, and others.
 I'll see if I can dig up the notes that we put together and send them
along.  There are two recent books of case studies in User Centered
Design that have some of the information you are looking for.  The
book by on building an infrastructure by Eric Schaeffer has some good
points.  One of the things that happens to successful UX/UE/Usability
managers is that they do a lot and don't invest in enough
infrastructure to support long-term work - things like templates that
can be re-used; best practices that can be pulled out on short notice,
etc.  One of the keys to being a good manager is to understand the
goals of others and how others are measured.  i wrote an article about
that in the ACM magazine Interactions a few years ago.  If devlopers
are rewarded for fixing bugs, meeting schedules, and features (but not
usability or a good user experience), then you might need to get the
reward scheme changed so that involvement and measures of usability
count for them as well as you.  I think that the recent new edition of
the book on ROI by Bias and Mayhew has some good stuff in it; many
companies are pushing to understand the value of usability and
managers will be asked that.  It is very hard to measure the ROI since
many people play a role in design and evaluation at large companies.

Chauncey
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