I second this - at least a few top level flows.

Say, registration, first time login, repeat user (cookied) visit, and one flow on primary function (posting something, buying something, searching something) are necessary to even know what to start wireframing.

You can save a lot of time this way by concentrating your wireframe design work on the most important user screens, and letting those screens define site-wide standards.

Not doing some flows first can lead to the FAQ page page having the same priority in the design schedule as the shopping cart page (or whatever mission critical page)

It also helps to show the stakeholders what is really important to users, and can help them prioritize development.

jd


On May 27, 2008, at 12:03 PM, Kevin Lee wrote:

If you are an interaction designer, you should consider starting out
with flow map (even if you have a strict feature content requirements
from engineering or marketing). This exercise not only put you (or
your team) out of your comfort zone and think from user's
perspective but also force you to think like the user (rather than
like the designer).

In mapping out the most straight forward mental model of flow of
information, you will eventually find yourself creating necessary
wireframes to visually communicate the information layout, behaviors,
and use cases.

At the end, just like anything else, this is also an iterative
process. So don't let yourself love your flow map too much because
it will change as you move down the product dev process.


- -

Jeffrey D. Gimzek | Senior User Experience Designer

http://www.glassdoor.com


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