Personally, the issue of video calls has always been not knowing where to look. In conversation, most people tend to look at the other's face and into their eyes. With video calling, one is looking at the other person through multiple layers and for it to appear that one is making eye contact, one actually has to look at the camera lens which feels like the lens is looking back at you, not the other person. It is as if one has to feed one's eye contact through a third party that isn't human, to boot. Does that make sense? That and the lag time.
On Fri, May 30, 2008 at 9:34 AM, Peyush Agarwal <[EMAIL PROTECTED]> wrote: > Alexander, > I'm not sure I agree with the notion of 'greedy interface' as the problem. > I mean, it's the whole point when you do video calls, no? > > > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
