I don't know if I understand why we often try to find special
descriptions to call things.
The more that Rich interfaces become common, designers will make
attempts to create interactions and UI elements that "work" to solve
"the problem".
In the example you sent, it looks to me like a series of "tabs" that
have menu items under each tab.
I assume you see the same thing. No? Wouldn't that, then, be the
description of what it is?

As UI's become more custom and we are not always forced into using
out-of-the-box UI components and patterns, the community is going to
have a consistently harder time describing what "something is" or what
to call something specifically.

I'd suggest you just call it like it is, and not waste a lot of time
trying to define it under a specific "official" description.

dave


On Fri, Jun 6, 2008 at 3:56 PM, Jason Zietz <[EMAIL PROTECTED]> wrote:
> Apologies if this has been discussed before, but I couldn't find anything
> related in the archives.  I checked my Designing Interfaces book as well and
> came up empty, so now I seek the guidance of the collective.
>
> http://anxiousplanet.com/ixda/SubmenuOrSubnav.gif
>
> What would you call "Current Design" in this example?  Clearly "Design" is a
> tab, but "Current Design" and its siblings don't look like tabs, though they
> do *behave* like tabs.  I started calling them "subtabs" but then switched
> to "submenus" and now I can't decide between either or something else
> altogether.
>
> Thanks!
>
> jason
>
>
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