Brett, I should've been more clear. I got my start out of school working in architecture and, as a result, took Adelle's request for "isometric navigation" a bit too literally. This site happens to be the only example I can recall seeing that addresses this particular type of perspective. "Isometric" is a fairly specific term, where "perspective" offers much more flexibility.
On that note, see the Weiden Kennedy site. http://www.wk.com It takes a few clicks through to see the forms really appear in perspective. Much less literal than what I'd referenced earlier, but in perspective nonetheless. PK From: Brett Ingram [mailto:[EMAIL PROTECTED] Sent: Tuesday, June 17, 2008 3:43 PM To: Pace Koenig; IxDA Discuss Subject: Re: [IxDA Discuss] isometric navigation and perspective If your email had not indicate there would be "navigation in perspective" I don't think I would have clicked on anything in the image. I almost didn't anyway. There is no affordance and I thought it was just artwork. On Jun 17, 2008, at 8:56 AM, Pace Koenig wrote: Adelle, http://www.miamiadschool.com/ comes to mind as a good example of navigation in perspective. It's taken some obvious queues from Sim City, but should help provide some direction. ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
