On Jun 24, 2008, at 6:19 PM, [EMAIL PROTECTED] wrote:
I was countering you perspective of my POV
as becoming more online with your own by stating that just b/c the
course of study requires adjacent material doesn't mean that the
discipline itself doesn't at it core have a distinctiveness of its
own.
You're making this harder than it needs to be.
If Color Theory and Layout & Composition were also covered in Dan's
course proposal (which I think can be done by simply using Graphic
Design fundamentals/basics, which is something that is often done in
early Industrial Design course work for what it's worth so you might
as well toss it in) then what Dan's course outline covers are the
following:
Industrial Design fundamentals
Graphic Design fundamentals
Information Design (from at least the analytics or visualization point
of view)
Writing fundamentals
Basic Cog Pysch
Basic Programming
This list is what I have been clamoring for over at least the past 10
years, with the addition of Cog Pysch. But I'm fine... add it in! I've
gotten no end of grief from a variety of folks, not just on this list,
but elsewhere about this very diverse list of skills and design that
are needed with regard to this job. And yet now, it appears people may
be coming around.
That's great! I'm all for it!
If you call the above list "Interaction Design" and MAKE IT STICK over
the next 5 years so its not yet another passing fad in this field,
then by golly I'll be more than happy to join the club. Otherwise, I'm
still going to use my own terminology because as an interface
designer, I can say I do the things listed above and I get no
pushback. If I talk about being an interaction designer, people
generally think I have nothing to do with 5/6 of that list.
At this stage of the game, I doubt a lot of people on this list feel
they should be able to know how to do all of the things listed above.
So if this list is the sort of thing that interaction designers need
training in, then the IxDA as an organization should push for it and
be more explicit about in the charter.
Discussing what we do on the day to day job is ultimately pointless
without first making sure people have been trained and can execute on
the above things. It's best to let the daily job functions fall out as
they will only as long as people are trained over the above topics.
But it's been my experience that while on each individual project I
work on that I don't do everything on the list... if I *HAD* to, I
could.
The problem we have now is that a lot of "interaction" designers, at
least at companies in Silicon Valley, don't think they need to be
trained in 5/6 of that list above. That needs to change.
Forget the "interaction" or "interface" discussion for now. First look
at list and let me know, "Yes. That is what we do and that is what we
need for people entering into this field."
Then the rest will work itself out.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
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