Dan, I look forward to your upcoming book on Interactive Gestures.

I think that there are two different questions here:

1) Putting aside the difficulty and complexity of various movement
notation systems for a moment: As we move from basic implementations
of multitouch (e.g., Mac mousepad) to more expansive partial and
full-body movement as input, then does the range and quality of this
movement have to be more rigorously studied and analyzed?

IxDA members have probably seen many of the videos I've collected in
two different posts that show the extent to which body and movement
play an ever greater role in the latest interfaces:

http://greatdance.com/thekineticinterface/mydocs/movement-is-at-the-heart-of-sc.php
http://greatdance.com/thekineticinterface/2008/06/gesture-movement-and-the-body/

2) If it's decided that this movement does have to be studied and
captured, then what is the best system and approach for doing this?
And do people in interaction design field need these notation skills
or will they need to work with people who have these skills? My hunch
is (and I'm not in the interaction design field) that there will be a
strong need to document all of these movements and gestures - for
baseline, research, analysis and comparative purposes. And that the
automated capture process that you refer to above will clearly
improve over time. But trained movement notators will also be
required for some time to come.

Also, in my post above, I did not include a recent post of mine :

"Applying Laban Movement Analysis to Interaction Design"
http://greatdance.com/thekineticinterface/2008/06/laban-movement-analysis/

In this post, I reference one of the only examples I could find of
how Labanotation was used to analyze interaction design. I think that
the passages I quote are especially interesting because they explain
why a body-based notation system is necessary and what specifically
it contributes to the understanding of this process.

Allison, I think that you bring-up an important point about knowledge
and experience with movement education systems. If I hadn't taken
classes in Skinner Release Technique and other somatic education
approaches, then I would have only the vaguest idea of how these
movement systems might relate to interaction design. And the question
for this discussion is how much knowledge and experience is really
required in this movement-education area to create a new generation
of gesture and body-based interfaces? A tough question to answer I
think and the answer, of course, cannot be that designers need to
become movement experts.

Max, thanks for mentioning Natalie Ebenreuter and her presentation.
I'm very interested in her research, but I was not able to watch the
Flash presentation - any ideas?

BTW, I'm obviously very interested in intersection of interaction
design and dance/movement. If you know of examples of applications,
products and research in this field, I'd be delighted to learn about
them.

Best,
Doug Fox
[EMAIL PROTECTED]
http://greatdance.com


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=30674


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