Dan, I look forward to your upcoming book on Interactive Gestures. I think that there are two different questions here:
1) Putting aside the difficulty and complexity of various movement notation systems for a moment: As we move from basic implementations of multitouch (e.g., Mac mousepad) to more expansive partial and full-body movement as input, then does the range and quality of this movement have to be more rigorously studied and analyzed? IxDA members have probably seen many of the videos I've collected in two different posts that show the extent to which body and movement play an ever greater role in the latest interfaces: http://greatdance.com/thekineticinterface/mydocs/movement-is-at-the-heart-of-sc.php http://greatdance.com/thekineticinterface/2008/06/gesture-movement-and-the-body/ 2) If it's decided that this movement does have to be studied and captured, then what is the best system and approach for doing this? And do people in interaction design field need these notation skills or will they need to work with people who have these skills? My hunch is (and I'm not in the interaction design field) that there will be a strong need to document all of these movements and gestures - for baseline, research, analysis and comparative purposes. And that the automated capture process that you refer to above will clearly improve over time. But trained movement notators will also be required for some time to come. Also, in my post above, I did not include a recent post of mine : "Applying Laban Movement Analysis to Interaction Design" http://greatdance.com/thekineticinterface/2008/06/laban-movement-analysis/ In this post, I reference one of the only examples I could find of how Labanotation was used to analyze interaction design. I think that the passages I quote are especially interesting because they explain why a body-based notation system is necessary and what specifically it contributes to the understanding of this process. Allison, I think that you bring-up an important point about knowledge and experience with movement education systems. If I hadn't taken classes in Skinner Release Technique and other somatic education approaches, then I would have only the vaguest idea of how these movement systems might relate to interaction design. And the question for this discussion is how much knowledge and experience is really required in this movement-education area to create a new generation of gesture and body-based interfaces? A tough question to answer I think and the answer, of course, cannot be that designers need to become movement experts. Max, thanks for mentioning Natalie Ebenreuter and her presentation. I'm very interested in her research, but I was not able to watch the Flash presentation - any ideas? BTW, I'm obviously very interested in intersection of interaction design and dance/movement. If you know of examples of applications, products and research in this field, I'd be delighted to learn about them. Best, Doug Fox [EMAIL PROTECTED] http://greatdance.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=30674 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
