Like Mark,

I've done this before and switched between paper and funtioning prototype
and even an animated PowerPoint which we revealed when we got to the point
of a feature that wasn't implemented.  I've also used the mix-fidelity
approach relatively late in development when a major requirement was
suddenly thrust on the product team.  I found it quite useful to do a few
practice runs internally to get the transition down and work on the
instructions in the facilitator's script.  If you are doing something
remotely, you might consider using a PowerPoint (or another interactive
tool) as a fill-in for the particular missing functionality.

There was a great paper by Desiree Sy, one of my colleagues at Autodesk
(then of Alias) where video and paper prototypes were mixed with working
features in a multi-modal prototype test.  I'll see if I can get hold of a
copy of the paper.

Chauncey

On Wed, Jul 9, 2008 at 4:07 PM, Mark Pawson <[EMAIL PROTECTED]>
wrote:

> I agree with Todd. We had to do this for a test and had screen
> captures of the functionality that was not tied in to the main
> functionality sitting on the task bar. I then acted the part of the
> computer and launched these screen captures when the participant
> choose the correct control or on prompting said they would do X.
> It worked quite well. However, that being said the fully functioning
> prototype gave us superior feedback because it allowed us to sit back
> and observe the participant playing.
>
> A similar thread to peruse http://www.ixda.org/discuss.php?post=23254
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=31162
>
>
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