We're Stimulant, and we're looking for local (San Francisco Bay Area) contract/freelance interaction designers for multi-touch projects, (future full-time work is a potential but not a requirement for applicants). Stimulant is a boutique interaction design and development studio that creates digital experiences for computers that don't look like computers. >From multi-touch to mobile, from touchwalls to surface computing, our goal is to put the wonder and magic back into the human-computer interface. We're based in San Francisco, and we're looking for folks to work in the area and be onsite for meetings. Our culture of technical creatives and creative technologists revolves around participation, transparency, taking on hard challenges, and having as much fun as possible.
Our ideal interaction designer tells stories with flowcharts, diagrams, storyboards, and wireframes. We're looking for those rare designers who can create new interaction paradigms while knowing when the wheel might work well enough without reinvention. Our interaction designers tend not to get too far into old-school information architecture as one might find at Web agencies, and tend not to branch into user research as much as you might find at larger firms. But our interaction designers have some experience with both. Of course, they're also strong user advocates who balance technical constraints and business needs with direct, natural interactions that are findable and discoverable. Our standards are high. We're informal and casual in the shop, but all our team members can turn on that professional demeanor on demand. Ability to tell the mile-high story while annotating every button and feature is critical. Our interaction designers care deeply about the aesthetics of all deliverables, without needing to be actual visual designers. If your wireframes are as gorgeous as they are meaningful, that's a positive sign. Over 5 years of IA or IxD experience is required, ideally in areas beyond the Web (touch, mobile, applications, data viz, etc.). Deep expertise with Microsoft Visio is mandatory, experience with OmniGraffle and Illustrator is ideal, and broader software expertise is even better. Client-facing experience is great, but not a requirement. Device and software experience is preferable over Web experience. We want designers who are as inspired by movies, architecture, and other disciplines as they are by interface design. Beyond that, our ideal Interaction Designer has got to be a great human: We're going to value communication skills as much as design ability. Feeling it? Email your resume to [EMAIL PROTECTED], and let's talk. Learn more about us at http://stimulant.io. -- s t i m u l a n t Nathan Moody, Design Director ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
