I think Aurora looks pretty darn cool.  Whoever that guy was on the other
end, it reminded me of somebody on *Prarie Home Companion*.  Very folksy and
friendly.  Nice touch. :)

I was surprised by a few things that I'd love to hear the thinking behind.
I do get that this is about dreaming of the future, so these are not
criticisms, just curious questions to see what of this we might think about
working towards any time in the near future, i.e., incorporating interaction
ideas into current stuff we're working on.

* The radial menu thing - at least in lo-res, it was entirely unclear what
was going on and my sense was that the options were very small.  Has testing
been done on this sort of thing to show it works well?  I've seen these more
in tablet interfaces, but they're usually bigger options that allow for
(what seems to be) more fudging in accuracy of user targeting.
* The 3D collages.  I like the idea of stuff moving away as time goes on;
that seems to make sense intuitively.  I found the overall clustering to be
a bit overwhelming/confusing.  May be just that it doesn't come off as well
in video, but it seems like understanding and navigating those could require
a high degree of adaptation.  Have these been tested to see how well folks
could cope with them (and deal with 3D space through a 2D interface device)?

* Calling things "objects" - This may be my oversimplifying the average
user's grasp of jargon, but it seems to me that referring to all these
things as "objects" is a bit specialized.  I mean, do people generally point
to something and say "hand me that object"?  Seems like the language should
be more natural to go along with the more natural interface approach that
this seems to be targeting.  Is it necessary to call all these things
objects?  Can we just call them "things" like we probably normally would?

* Was that some new user input device I saw on her left there?  Looked like
a 3D mouse that I can only guess would facilitate the pulling, pushing,
lifting, dropping interactions that were alluded to.  Or maybe it was just
that thing from *Flight of the Navigator*? :)

Anyways, cool stuff.  Again, not criticizing.. just curious.

--Ambrose
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