On Sep 25, 2008, at 5:28 AM, David Malouf wrote:

To create compelling interfaces everything you said is TRUE. All those
skills are required.
Where we disagree is that all of them need to be in a single human being and that their conglomeration is equal to the discipline of interaction design.

I'm not sure why you feel the need to state what's already been said between us. 8^)

Again... we obviously disagree on this point. I posit however that within 10 to 15 years, the designers coming up in the field will be able to do 100% more than the designers of today. So you can take whatever stand you want in walling off designers in practice, but you'll just be setting yourself up to be pushed aside when that larger shift starts to happen.

And for what its worth. It's already starting to happen.

I think it is off to say that the practitioner needs to do everything.

You once again confuse the pragmatic with the practice.

Yes... I agree... on large projects you're gonna need a lot of hands to help make it happen. That fact on the job means NOTHING with regard to the idea that designers who want to jump into interface design absolutely, positively, must know the fundamentals of graphic design along with everything else they are taught.

Why? It's simple really... beyond the obvious fact that the design of most technology requires a screen or display system of some sort... Graphic design at its heart is about communication. The designer speaking to the audience and getting across ideas. Interface design is about conversation, where the audience gets to respond and go back and forth with the product, as designed by someone. What better way to learn how to design good conversations than to first learn what good communication is all about?

How is that possibly the wrong thing to do?

Further, mastering all of the skills of any craft simply takes time. Decades even. But if you go around claiming "interaction" designers aren't responsible for aesthetic visual quality, then you are doing them a disservice since they won't take the time over the long haul to practice that aspect of the craft and learn to get better at it.

Now, back to education. Any interaction design program (bachelor's or
masters) should require the same design fundamentals that any industrial designer or architect would go through. I'm sure this covers issues of line and color, but usually doesn't include issues of layout and type (graphic
design).

Wrong. Typography and other graphic design fundamentals, especially in good industrial design programs, play a large role. I've been trying to tell you that for at least ten years now.

I think your assumption that "graphic design" is always in the
domain of the interaction designer is a false one.

Wrong again. You are setting up interaction design to become irrelevant in the long run by saying and doing this.

--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422

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