to echo/amplify MTs point - in three years facebook could be friendster or
yahoo 360 - in which case it won't matter - a dead mule needs no business
plan.

On Fri, Oct 10, 2008 at 2:00 PM, Michael Tuminello <[EMAIL PROTECTED]> wrote:

> 3 years is probably how long it will take for people to have enough
> personal data and other investment in the system to consider paying $9 a
> month for it.  plus by then they'll be sure their competitors have given up,
> assuming facebook still exists.  :-)
>
> personally, I think facebook is the digital equivalent of the leisure suit.
>
> MT
>
>
>
>
> On Oct 10, 2008, at 1:43 PM, Andrei Herasimchuk wrote:
>
>  On Oct 9, 2008, at 5:27 PM, Jared Spool wrote:
>>
>>  What I've been praying for, to learn what Facebook's business plan is,
>>> will be finally answered!
>>> In 3 years, once Mark Zuckerberg figures it out.
>>>
>>> http://is.gd/3MSY
>>>
>>
>> So... I have to wonder out loud: Why not just charge $9/month for a
>> Facebook account? I know that's so 1992 with an that oh-so-dated America
>> Online model, but hey...  At some point, we'll all finally get past the
>> silly notion that stuff should always be free. Advertising can only support
>> so many businesses in this space.
>>
>> Sure, they'd piss people off (too bad, I say) and lose a bunch in the
>> process. But if they retained only 25% of a user base of around 50M that are
>> willing to pay $9/month or $99/year, that's 12.5M users, and a yearly
>> revenue of something like $1.2B a year. The question is more would they be
>> able to keep 10M to 12M people paying $9 a month, I think.
>>
>> Blizzard has around that for World of Warcraft paying $15 a month, and
>> it's just a game. I think Facebook would be able to pull it off.
>>
>> If Facebook or Google started charging for accounts (Google then gets
>> money for its applications like Docs, Spreadsheets and such), it would open
>> the door for everyone in the software business to get back to having real
>> business models that aren't built out of straw during a fire season waiting
>> for it all to go up in smoke at a moment's notice.
>>
>> --
>> Andrei Herasimchuk
>>
>> Principal, Involution Studios
>> innovating the digital world
>>
>> e. [EMAIL PROTECTED]
>> c. +1 408 306 6422
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-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

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