to echo/amplify MTs point - in three years facebook could be friendster or yahoo 360 - in which case it won't matter - a dead mule needs no business plan.
On Fri, Oct 10, 2008 at 2:00 PM, Michael Tuminello <[EMAIL PROTECTED]> wrote: > 3 years is probably how long it will take for people to have enough > personal data and other investment in the system to consider paying $9 a > month for it. plus by then they'll be sure their competitors have given up, > assuming facebook still exists. :-) > > personally, I think facebook is the digital equivalent of the leisure suit. > > MT > > > > > On Oct 10, 2008, at 1:43 PM, Andrei Herasimchuk wrote: > > On Oct 9, 2008, at 5:27 PM, Jared Spool wrote: >> >> What I've been praying for, to learn what Facebook's business plan is, >>> will be finally answered! >>> In 3 years, once Mark Zuckerberg figures it out. >>> >>> http://is.gd/3MSY >>> >> >> So... I have to wonder out loud: Why not just charge $9/month for a >> Facebook account? I know that's so 1992 with an that oh-so-dated America >> Online model, but hey... At some point, we'll all finally get past the >> silly notion that stuff should always be free. Advertising can only support >> so many businesses in this space. >> >> Sure, they'd piss people off (too bad, I say) and lose a bunch in the >> process. But if they retained only 25% of a user base of around 50M that are >> willing to pay $9/month or $99/year, that's 12.5M users, and a yearly >> revenue of something like $1.2B a year. The question is more would they be >> able to keep 10M to 12M people paying $9 a month, I think. >> >> Blizzard has around that for World of Warcraft paying $15 a month, and >> it's just a game. I think Facebook would be able to pull it off. >> >> If Facebook or Google started charging for accounts (Google then gets >> money for its applications like Docs, Spreadsheets and such), it would open >> the door for everyone in the software business to get back to having real >> business models that aren't built out of straw during a fire season waiting >> for it all to go up in smoke at a moment's notice. >> >> -- >> Andrei Herasimchuk >> >> Principal, Involution Studios >> innovating the digital world >> >> e. [EMAIL PROTECTED] >> c. +1 408 306 6422 >> ________________________________________________________________ >> Welcome to the Interaction Design Association (IxDA)! >> To post to this list ....... [EMAIL PROTECTED] >> Unsubscribe ................ http://www.ixda.org/unsubscribe >> List Guidelines ............ http://www.ixda.org/guidelines >> List Help .................. http://www.ixda.org/help >> > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > -- ~ will "Where you innovate, how you innovate, and what you innovate are design problems" --------------------------------------------------------------------------------------------- Will Evans | User Experience Architect tel: +1.617.281.1281 | [EMAIL PROTECTED] aim: semanticwill | gtalk: wkevans4 twitter: semanticwill | skype: semanticwill --------------------------------------------------------------------------------------------- ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
