Hi Chris, Maybe one more points to be added, What's the GOOD interaction/ux design? And how to evaluate it in effective way?
Cheers, -- Jarod On Sat, Oct 18, 2008 at 8:23 AM, Chris Noessel <[EMAIL PROTECTED]> wrote: > Hey Andy. I%u2019m in both a perfect and lousy place to answer. > Perfect because I%u2019ve been thinking a lot about it since I begin > teaching a course in Interaction Design at the California College of > the Arts here in San Francisco next week. I%u2019m in a lousy > position because I actually haven%u2019t taught it yet and have no > practical idea if my ideas will work. But I%u2019ll float the core > thread out there and see if it helps. > > I recall one of the best learning experiences of my undergraduate > experience was from a drama professor in an acting class, who > approached us to discuss every scene we did%u2014whether it was > Shakespeare or Durang%u2014with the same question: What%u2019s the > backbone of this scene? What are you fighting for? (I think he > modified it from Shurtleff, but that%u2019s neither here nor there.) > > The point is, he gave me a technique that I was able to apply to > every theatrical experience thereafter. Now I left the theatre > behind some time ago, but his technique is kind of thing I want to > give the students: a memorable framework with which they can approach > most any interaction design problem, and from which they can branch > out and investigate the giant bodies of knowledge that touch on it, > including current tools, and best practice principles. > > So, short answer, I think that technique is the most fundamental and > lasting thing to teach, and from which you can introduce tools and > principles. > > For more detail, here are the topics we%u2019re hitting and the > order: > > 1. What is interaction design? (As a practice, historically, & as a > profession.) How do you approach interaction design challenges? > > 2. WHO ARE THE USERS? How do you research and model users? How do you > use these models in design? > > 3. HOW DO THEY USE IT? How do research and model prospective > technology? How do you specify and demonstrate its use? > > 4. How do we connect users to the technology they are using? > (Practical interface design considerations.) > > 5. DOES IT WORK? How do we evaluate our (and others%u2019) work? > > I%u2019m also augmenting my class with discussions and exercises > around systems thinking and professional processes. > > But it%u2019s those three capitalized questions, which I developed > while I was at marchFIRST, that will form the structure that > we%u2019ll return to, and form the basis of a consistent approach. > > So this is the structure I%u2019m proceeding with and my two cents. > I%u2019ll see how it works over the next several weeks. > > > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . > Posted from the new ixda.org > http://www.ixda.org/discuss?post=34437 > > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > -- http://designforuse.blogspot.com/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
