Hi Chris,
Maybe one more points to be added, What's the GOOD interaction/ux
design? And how to evaluate it in effective way?

Cheers,
-- Jarod

On Sat, Oct 18, 2008 at 8:23 AM, Chris Noessel <[EMAIL PROTECTED]> wrote:
> Hey Andy. I%u2019m in both a perfect and lousy place to answer.
> Perfect because I%u2019ve been thinking a lot about it since I begin
> teaching a course in Interaction Design at the California College of
> the Arts here in San Francisco next week. I%u2019m in a lousy
> position because I actually haven%u2019t taught it yet and have no
> practical idea if my ideas will work. But I%u2019ll float the core
> thread out there and see if it helps.
>
> I recall one of the best learning experiences of my undergraduate
> experience was from a drama professor in an acting class, who
> approached us to discuss every scene we did%u2014whether it was
> Shakespeare or Durang%u2014with the same question: What%u2019s the
> backbone of this scene? What are you fighting for? (I think he
> modified it from Shurtleff, but that%u2019s neither here nor there.)
>
> The point is, he gave me a technique that I was able to apply to
> every theatrical experience thereafter. Now  I left the theatre
> behind some time ago, but his technique is kind of thing I want to
> give the students: a memorable framework with which they can approach
> most any interaction design problem, and from which they can branch
> out and investigate the giant bodies of knowledge that touch on it,
> including current tools, and best practice principles.
>
> So, short answer, I think that technique is the most fundamental and
> lasting thing to teach, and from which you can introduce tools and
> principles.
>
> For more detail, here are the topics we%u2019re hitting and the
> order:
>
> 1.      What is interaction design? (As a practice, historically, & as a
> profession.) How do you approach interaction design challenges?
>
> 2.      WHO ARE THE USERS? How do you research and model users? How do you
> use these models in design?
>
> 3.      HOW DO THEY USE IT? How do research and model prospective
> technology? How do you specify and demonstrate its use?
>
> 4.      How do we connect users to the technology they are using?
> (Practical interface design considerations.)
>
> 5.      DOES IT WORK? How do we evaluate our (and others%u2019) work?
>
> I%u2019m also augmenting my class with discussions and exercises
> around  systems thinking and professional processes.
>
> But it%u2019s those three capitalized questions, which I developed
> while I was at marchFIRST, that will form the structure that
> we%u2019ll return to, and form the basis of a consistent approach.
>
> So this is the structure I%u2019m proceeding with and my two cents.
> I%u2019ll see how it works over the next several weeks.
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=34437
>
>
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