@Jason: Hear, hear. The Design of Everyday Things is the first part of
the reader. Additionally, my students don't necessarily come to the
class with programming or development skills, so I've tried to make
sure that most of the discussion can be about analog examples. For
example, one day of the interface week we're going horseback riding
together, and the students are tasked to evaluate the saddles and
tack as interfaces to the horse, documenting what they find with the
principles we've been discussing.

@Jarod: We'll be dealing with evaluation throughout the course, and
I should have been more specific in that "Does it work?" concerns
evaluation and judgment.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=34437


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