@Jason: Hear, hear. The Design of Everyday Things is the first part of the reader. Additionally, my students don't necessarily come to the class with programming or development skills, so I've tried to make sure that most of the discussion can be about analog examples. For example, one day of the interface week we're going horseback riding together, and the students are tasked to evaluate the saddles and tack as interfaces to the horse, documenting what they find with the principles we've been discussing.
@Jarod: We'll be dealing with evaluation throughout the course, and I should have been more specific in that "Does it work?" concerns evaluation and judgment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34437 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
