Shoot, forgot about the reply issue... my post below... ---------- Forwarded message ----------
Thanks Dan for posting these! (I was one of those people who requested you re-post here.) On my office wall I have a set of cards from Cooper that I picked up at Interaction08 that fit in well with your items above. These are: - Don't inflict your implementation model on your users. [picture of a remote that just shows the circuit board] - Don't interrupt. [picture of driving down the road and an "Are you sure you want to continue driving?" dialog pops up] - Be helpful. [picture of a waiter with a water pitcher and a dialog asking "Would you like me to refill your water glass?"] - If you can't say something useful, don't say anything at all. [picture of a stop sign explaining what asphalt is] - Don't set people up for failure. [picture of an opened door and a brick wall behind it with a dialog saying "Error! You should not have opened this door. There is nothing here."] - Dress appropriately. [picture of a hideous looking dress in a closet] Carrie On Wed, Oct 22, 2008 at 10:20 AM, Dan Brown <[EMAIL PROTECTED]> wrote: > I've compiled eight (a good number!) of them. I'm using these as the first > "chapter" in my revised Intro to IA class, so if you've got good (or bad or > contrary) examples of these techniques, I'd love to see them! > > Looking forward to your thoughts! > -- Dan > > > -- > > Dan Brown, Principal • (301) 801-4850 > EightShapes, LLC • eightshapes.com > Also at: communicatingdesign.com • greenonions.com ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
