A while back, there were discussions about design research and inspiration.
Steve Portigal has a good little article in Core77  called "Design Research:
Practice noticing stuff and telling stories,"
http://www.core77.com/hack2school/portigal.asp

"To be a better design researcher, hone your ability to observe the world
around you. Keep a regular log that you add to at least weekly (daily would
be ideal). Document the strange, the curious, the weird, the awesome and the
funny. Learn to keep a close eye on the artifacts, signs, designs,
behaviors, products and experiences that you encounter in your everyday
life.

Put your observations on the Internet. Maybe no one will see them, but the
discipline of taking your observations out of your own head and publishing
them in a sharable form will force you into telling a story. As much as
design research is about observing others, there's something very personal
about how and what we see, and developing that voice will serve you well.
Collect stories and retell them in your own way, emphasizing the perspective
you want others to take away."

Does anyone have a 'suitcase' where the stick stuff they find? I know some
of us may use flickr, del.icio.us or other means of collecting inspiration.
Moleskin? How do you record your observations and remember where you got
inspriration from? I know this is one possible use for @zakiwarfel's
research framework which can of course be used for user research/testing but
can also be used for book writing and design research. Anyone have a formal
process/framework out there?




-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

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Will Evans | User Experience Architect
tel: +1.617.281.1281 | [EMAIL PROTECTED]
aim: semanticwill
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twitter: semanticwill
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