I'd agree that design can do it's part to "save the world", or at least make
it better place ;), ("saving the world" seems a bit dramatic, as the
"world", always had some turmoil in it).

There's a lot of tangible things design can offer, and Interaction Design
could aide/lead in many of these endevours, such as:

With Subprime issues - one major problem is clarity of who "owes/owns/is
liable" for what specific finacial instrument(s), (CDO's etc). This is a
classic association "Information Design" problem, which involves:

  1. Unwinding batched financial instrument obligations,
  2. Trace levels of instrument obligations to create "obligation chains",
(note most of these $50 + trillion obligations are insurance, or bets on
bets, and are not directly tied to "real assets").
  3. Match obligations and their chains to institutions, (most are
fractional obligations).
  4. Indentify points of failure in "obligaiton chain", (this is an
iterative process, as new points of failure will affect previous points of
success - put big powerful computer here :)
  5. Reassess "real asset" valuation given circumstances,
  6. Focus energies on "real assets" with improved present knowledge of
these assets, minimize energies on "non-real" assets.

These 6 "simple" steps will at least minimize the "Subprime" problem way
down from a $50 trillion issue to more likely a $5 to $10 trillion problem.

This smaller problem would be backed up with "real assets", that have "floor
value", probably at least at $2 to $6 Trillion in todays distressed market,
(making them most likely a great buy!).  Defining this "floor" would add to
market stability, clarify liability, give everyone a bit of "piece of mind".

Well designed software could make this happen, and we can make this
software, (hey, anyone want to go in business on this/hire me ;)




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-- 
Joseph Rich Rogan
President UX/UI Inc.
http://www.jrrogan.com
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