Okay, we're streaming this puppy. Here goes nuthin ... fun starts at 7pm:
http://www.ustream.tv/channel/nyc-ixda---will-evans---built-for-conversation%3A-th

- Nasir

On Mon, Oct 27, 2008 at 8:04 AM, NYC IxDA <[EMAIL PROTECTED]> wrote:

> IxDA NYC requests the pleasure of your company at our November event,
> "Built
> For Conversation: The Interaction Design of Social Media Networks" by
> visiting speaker Will Evans. Our host for the evening will be the generous
> people of HUGE.
>
> RSVP: http://upcoming.yahoo.com/event/1283042/?ps=5
> Attendance is limited to 125 people.
> Only those on the RSVP list will be admitted (please bring photo ID).
>
> TALK DETAILS
> "Built For Conversation: The Interaction Design of Social Media Networks"
>
> Social Media Networks, because they are built on the collective
> participation of individuals, can only be effectively guided by means of a
> researched and learned examination of social psychology. It is the
> interaction designer's job to understand how social media ecosystems are
> likely to evolve, given the interaction of the application constraints with
> users -- each of which with their own goals, prejudices, social ties, needs
> for sociality and irrational decision-making.
>
> Design choices affecting application design, functions, and features can
> only steer individual and aggregate participation within the social
> network.
> This talk will begin with the basics of social psychology as it pertains to
> social media and networking sites and give a brief overview of identity
> creation in the context of social networking theory.
>
> We will discuss design patterns in social media site architecture and their
> impact on human behavior, and why interaction designers engaged in building
> social networking ecosystems must leverage sociology, social network
> analysis, and behavioral economics to ensure their social media site is
> Built for Conversation. Time permitting I will discuss two case studies -
> why social media/networking functionality failed on Kayak.com, and why it
> succeeded on Gather.com -- lessons learned the hard way.
>
> DATE and TIME
> Thursday, November 20th
> 6:30 - 7:00 networking and refreshments
> 7:00 - 8:00 presentation
> 8:00 - 8:30 Q&A and discussion
> Important: Please plan to arrive no later than 6:50 p.m. to clear security
> and be seated.
>
> LOCATION
> HUGE
> 45 Main Street, 2nd floor
> Brooklyn, NY 11201
> http://www.hugeinc.com
> Google map: http://tinyurl.com/5rwy57
> Subway directions: F to York Street or A/C to High Street
> http://hugeinc.com/contactus/contact_subway.html
>
> RSVP: http://upcoming.yahoo.com/event/1283042/?ps=5
> Attendance is limited to 125 people.
> Only those on the RSVP list will be admitted (please bring photo ID).
>
> ABOUT OUR SPEAKER
> Will Evans is founder and Principal User Experience Architect for Semantic
> Foundry with 14 years industry experience in information architecture user
> experience design. His experience includes directing interaction design and
> information architecture for AIR Worldwide, UX architect for web 2.0 social
> networking site Gather.com, and UX architect responsible for information
> architecture and interaction design for Kayak.com. He has worked at
> enterprise technology companies Lotus/IBM (where he was the senior
> information architect), and  Curl, a DARPA-funded MIT project at the MIT
> Laboratory for Computer Science. Most recently, Will has lead redesign
> projects incorporating social media, crowdsourcing and social networking
> for
> startups and Fortune 100 companies.
>
> Will holds masters degrees in business administration, human-computer
> interaction and cognitive psychology. His interests and studies have
> focused
> on design, information architecture, human factors and information
> visualization. He earned his undergraduate degree in mathematics and
> philosophy.
>
> ABOUT OUR HOST
> HUGE is a leading independent interactive agency that specializes in
> building sustainable businesses online for some of the largest and most
> demanding companies in the world. Founded in 1999, HUGE has evolved a
> unique
> methodology and culture that combine the best aspects of research,
> user-centered design, product planning, and technology expertise. The
> customer experiences designed by HUGE generate over $3.6 billion in annual
> revenue and are visited by over 120 million unique users each month. With
> offices in New York, Los Angeles, Atlanta and London, clients include IKEA,
> JetBlue Airways, Scholastic, TheStreet.com, Time Inc. and Readers Digest.
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
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