Nice, inspiring design, and good suggestions.

The feedback Adrian is talking about to facilitate the review can be in the
form of colored bullet (with numbers -2 -1 0 1 and 2 in it or with thumbs
up/down) next to the answered question (in addition to the button highlight
you are suggesting -- I would simply flatten the selected button).

Oleh Kovalchuke
Interaction Design is design of time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm


On Thu, Nov 27, 2008 at 11:02 AM, Robert Hoekman Jr <[EMAIL PROTECTED]> wrote:

> Here's what I designed <http://rhjr.net/tests/LikertScale.gif>.
> I'd love any and all feedback. It's obviously an unconventional design, so
> I'd like to run it by some users, and I'd love to hear the impressions of
> other designers.
>
> The task flow:
>
> 1. User clicks a response to the current active statement (blue, bold,
> larger font)
> 2. List of statements auto-scrolls and the next statement becomes active
> 3. To change a previous answer, user clicks the arrows to navigate back and
> forth
>
> Here was my criteria for the design:
>
> 1. Minimal mouse movements (the answer buttons don't move—the statements
> do)
> 2. Keep the user motivated (the design shows upcoming statements, but
> not enough to overwhelm)
> 3. Provide large hit areas for responses (something radio buttons don't
> have)
> 4. Track progress (the counter in the upper-right)
> 5. Allow user to change his/her mind (the arrows to go back/forward to
> change answers or review)
> 6. Set clear expectations (the text about typical survey duration, and the
> counter)
> 7. To avoid tedium, it has to feel fast (hopefully, the design as a whole
> achieves this)
> 8. Avoid making the user memorize the responses, as well as the order of
> the
> responses (used a color scale for the buttons to help the user infer their
> meaning without reading explicitly each time)
>
> Thoughts?
>
> Thanks, everyone.
>
> -r-
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