2008/12/2 Alan Wexelblat <[EMAIL PROTECTED]>:
> The question is - how do I give people reasonable visual cues that
> drag-and-drop are acceptable actions here?
>
> Given that there are a large number of drop targets, I can't think of
> a good design pattern other than drag-drop for this but I'm open to
> suggestions on that as well.

Some ideas:
* Add a small area to one side of the row with a rough texture.
Personally I hate having to roll over the row for this to appear.
* Add drop-shadows to rows as they become active, in other words when
the user presses.
* Change the mouse pointer to a hand when hovering over a movable part.
* Move other rows aside leaving an area where the active one can be
dropped. Shade the gap so that it's darker than the row.

OS 7 provides some inspiration in this area:
http://www.flickr.com/photos/yandle/3076451873

-- 
Regards,
Danny Hope
http://linkedin.com/in/dannyhope
07595 226 792
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