We contracted a UI Graphics Designer for a complete application front end overhaul, which worked very well. He was in house for the bulk of the work and now is on call.
The very first thing we did before hiring the designer was create the skeletal models for the redesign, (wireframes/flows etc), and design as far as we could in house before going "outside". This gave the contracted designer a baseline and direction to move forward from. One question we had was hire VS contract. When hiring a specialized role such as this, you have to consider how much "new design" you're going to have on an on going basis. For us this major application redesign involved creation of "comps/prototypes", and "style guide/UI library". When these were baselined the workload dropped exponentially. With contracting we were able to "stop/slow down" designing which was necessary as our application wouldn't benefit with ongoing massive changes. As well, having the UI Graphics Designer work "in house" during the busy time allowed him to be involved with feature/development process, tailoring his deliverables and designs to what we needed as an organization, as opposed to throwing design over the wall. This helped the designer understand what could be developed and what would be well received by the team and users. Being on location helped immensely. Rich -- Joseph Rich Rogan President UX/UI Inc. http://www.jrrogan.com ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
