Hi Chauncey, Donna: I support Chauncey's statement that the topic of high-level structure is not getting much serious discussion.
HFI has been including the various high level structures in their software "Usability Central" (last version was 2007). I still find the high-level structure is of importance, especially when I see user interface components being reused in different contexts of use (Call Centre vs. Front line branch tellers. Helen On Fri, Dec 19, 2008 at 11:27 AM, Chauncey Wilson <[email protected] > wrote: > Another factor that comes up in discussion about high-level structures is > the underlying metaphor - for example, tabs imply random access so if you > have a tab structure, then putting required fields on a tab could be a > problem. > > This is a topic that doesn't get much serious discussion. I'm going a > workshop for BostonCHI and will be including this as one topic. > > HFI used to have a module in the GUI training that reviewed various > high-level UI structures and the conditions where you would use them (I > taught the course many years ago so I'm not sure if they still do), but it > was actually a popular part of the course since it looked at the high-level > first before getting into all the details of widget design. the point was > that if you picked the wrong UI architecture for a tasks (e.g., a wizard > for > a tasks that is done many times a day) then the rest of your design could > be > very good, but the product would still fail because of fundamental flaws. > > Good topic. > Chauncey > > On Wed, Dec 17, 2008 at 6:02 PM, Donna Spencer <[email protected]> wrote: > > > Hi guys > > > > I'm writing some workshop material on high-level structures for > interfaces > > - explaining different high-level patterns that an interface may use > (e.g. > > linear, two/three panels, canvas plus tools, dashboards etc) > > > > I always like to provide additional reading, but can't find any good > > references for this material, except for the Tidwell book. Most pattern > > libraries focus on much more granular combinations of components, not the > > high-level structure. > > > > Any ideas for articles or references? Otherwise I'm just gonna have to > > write something up myself ;) > > > > Donna > > > > -- > > Donna Spencer - Maadmob > > [email protected] > > 02 6255 4993 / 0409778693 > > http://maadmob.com.au/ > > http://www.rosenfeldmedia.com/books/cardsorting/ > > > > ________________________________________________________________ > > Welcome to the Interaction Design Association (IxDA)! > > To post to this list ....... [email protected] > > Unsubscribe ................ http://www.ixda.org/unsubscribe > > List Guidelines ............ http://www.ixda.org/guidelines > > List Help .................. http://www.ixda.org/help > > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [email protected] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
