This article of Game Design & Rapid prototyping is worth a read,
especially around the topic of inspiring creativity & ideation.

http://www.gamasutra.com/features/20051026/gabler_pfv.htm

3. Development: Nobody Knows How You Made it, and Nobody Cares

Nobody Cares About Your Great Engineering

Again, it's worth noting that a great engineer does not necessarily
make a great prototyper. "Correct" or "reusable" solutions are often
not what we look for in quick throwaway code. For every problem, you
should be able to come up with a large handful of solutions and be
prepared to pick the one that gets the job done – fast. The end user
will never see your great engineering, and they don't care.

I recommend checking out the game 'World of Goo'  the visual &
gameplay design are top notch.  The Confirmation Dialog in the tower
of Goo subgame is genius.
http://2dboy.com/2008/10/15/demo-of-world-of-goo-available/

/pauric
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [email protected]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to