Some of my thoughts on Strategy, which takes up about 40% of this designer's
time.

http://blog.semanticfoundry.com/expertise/strategic-design/
http://blog.semanticfoundry.com/category/strategy/



~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

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Will Evans | User Experience Architect
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On Tue, Jan 6, 2009 at 7:48 AM, mark schraad <[email protected]> wrote:

> it's really pretty simple... its your plan, your methods and approach to
> achieving the design goal. it can be as detailed or all encompassing as you
> like.
>
> if your design strategy is a layer below and dependent upon the biz
> strategy, then cool. that's pretty normal. in fact... that is why I say that
> many many design decisions are bade by biz dev (not the legal paper pushers,
> the idea folks)... in defining a biz and product strategy, biz dev so often
> determine features and qualities that could otherwise be chosen later.
>
> Mark
>
> On Jan 6, 2009, at 3:42 AM, dave malouf wrote:
>
>  I'm going to be overly simplistic for the moment b/c people are
>> getting very heady (even for me). As a designer I think of strategy
>> in two different ways.
>>
>> 1. Why? - The strategy conveys the why. Which in my mind relates to
>> all goals for the project.
>>
>> 2. Vision - Strategic planning in the design process for me is the
>> 100k view. What does this mean?
>> a. It means you are looking at a much larger swath of the problem
>> than you will probably directly address.
>> b. You are looking through time beyond the normal horizon line if you
>> were on the ground
>> c. You are looking at the frameworks and not the details
>>
>>
>>
>>
>> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
>> Posted from the new ixda.org
>> http://www.ixda.org/discuss?post=36819
>>
>>
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