>Anyone got any ideas? I tried looking amongst the mailing lists and boards
>but all I really discovered was noise (Again) about the mobile interaction
>tipping-point, semantic will/web and gestural interfaces.
Three linked points:
1: Animation - moving details, moving lights etc - that hint at the desired
interaction. Look at the iPod Touch "Turn off" mechanism: a small beam of
light, running from left to right, over the words "turn off", indicating to the
user the the slide control should be pushed in that direction
2. That a system should show (clearly) the state it's in, is an axiom i UX.
New: system shows the transition between states clearly. Again: when you delete
a mail in Outlook, it just disappears - gone! Delete a mail in the iPhone mail
client and
- the trash can glimmers
- the trash can tilts
- the lid comes off
- the mail crumples and is sucekd down in a flowing motion
- the lid goes back on
- the trasch can returns to vertical position
3. Interfaces become more life-like, naturalistic - less abstract. The point
above, for example: in life, transition from one state to another is seldom
momentaeneous, but is indeed a process.
Another example can be seen in the evolutionof the folder icon/metaphor on the
computer desktop.
- Early Mac icons: Plain identical flat abstract folder
- Later: Folders with 3-D effects (perspective, shadows).
- Even later: Folders that show the kind of stuff thats in them (pictures, docs)
- Seen most recently: folders that give you an idea of the amount of stuff in
them (thickness)
Every step is one step towards a more natural / naturalistic / life-like
interface world.
/jonas
--
Jonas Söderström
senior information architect
Sweden
--------------------------------------------------------
For the lesson lies in learning and by teaching I'll be taught
for there's nothing hidden anywhere, it's all there to be sought
- Keith Reid
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