I guess it could help to define the quality of what exactly are you looking to evaluate. I can't think of valid examples, but they'll be close to User Satisfaction, Task Accomplishment Time, or so, I guess.
When it comes to design patterns, it seems futile to evaluate anything to them. To give an example it would be like defining an automobile's quality levels by assessing design patterns used, but then, hinged doors, round steering wheels, 2-wheel steering, 5-seat layout, 6-cylinder engines are all design/engineering patterns, and that itself does not make the car a better one, unless, beforehand, you define some values to be evaluated against: occupancy number (then a 5-seater might be compared to a 7-seater), etc. Seems to me. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37385 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
