Patterns can help with consistency, and design heuristics, tenets,
guidelines, walk throughs and critiques can all help in improving a
design; but I don't see anyway to truly evaluate quality of
interactions without actual testing.

I suggest setting measurable design goals at the start of a project -
for task success, time on task, user reported satisfaction, user
confidence in task completion, etc. - so both qualitative &
quantitative measures.

Management / clients can review and signoff on the goals at the start
as being the desired set to achieve, and the goals can be tested
against throughout as the design matures - from wireframe to early
functional prototype, alpha, beta... 

For an updated site or service ideally the current offering would be
benchmark tested against the same measures so improvements (or
losses) against the set goals could be tracked.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=37385


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