Here is the funny/ironical part of the whole discussion:
"Interaction Design is MORE than technical skills."
Technical skills/craft is extremely important, but do not a designer
make."
I would ad that design school is neither a sufficient nor necessary
requirement to be a designer, though the more pedagogically inclined
may disagree with me simply to be disagreeable.
Um - yes- a design studio work is good too, in addition, though I
don't necessarily believe the hype, I mean orthodoxy, that Only by
means of a formal design education with studio work/formal critical/
community of practice like mentor/apprentice structure can a great
IxDer emerge,
Further - those that would argue can only from a place of a false
premise based on Faith, for there is no substantiated research that
backs up their gut feeling)
But all that misses the point because very few people/very very few
- do all the things that they could possibly do that doesn't involved
formal/meatspace training in a school or design studio. We talk a bit
about all that can be learned from books, etc (and how key skills are
missing) - but the fact remains - most people don't even do that (read
all there is to read), which is of course the easiest way to at least
augment the day by day practice of actually doing it. I highly
recommend for many reasons getting formal design education, or
training in a studio environment, but if thats simply not possible -
are you doing everything else that really is possible first? Really?
~ will
"Where you innovate, how you innovate,
and what you innovate are design problems"
--------------------------------------------------------------------------------
Will Evans | User Experience Architect
tel: +1.617.281.1281 | [email protected]
http://blog.semanticfoundry.com
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill
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On Jan 21, 2009, at 1:33 PM, Phil Chung wrote:
Interaction Design is MORE than technical skills.
Technical skills/craft is extremely important, but do not a designer
make.
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