Ask them to talk about the lunch room--how large numbers of students are able to get their trays filled in a short period of time, where the bottlenecks are, what does and doesn't seem logical about the current design.
Since the the topic is "experience" design, you should stay away from technology until after you get a good list of principles on the board from a more physical experience like this. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37463 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
