Ask them to talk about the lunch room--how large numbers of students
are able to get their trays filled in a short period of time, where
the bottlenecks are, what does and doesn't seem logical about the
current design. 

Since the the topic is "experience" design, you should stay away
from technology until after you get a good list of principles on the
board from a more physical experience like this.  


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=37463


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