I second Angel, Games are the best way to introduce students to interaction design.
Not always video games, however. Having them develop a board, card, word, number, or other kind of game, perhaps is small teams or even solo, would be a great project. Let them chose. If they pick a video game, push for a mod of an existing game if you can, and if not, try a simple programing language like Blitz Basic, or a prototyping tool. There are many for a variety of kinds of games. Avoid letting them make an RPG. They won't learn anything about interaction design if you don't. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37463 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
