I second Angel,

Games are the best way to introduce students to interaction design.

Not always video games, however. Having them develop a board, card,
word, number, or other kind of game, perhaps is small teams or even
solo, would be a great project.

Let them chose. If they pick a video game, push for a mod of an
existing game if you can, and if not, try a simple programing
language like Blitz Basic, or a prototyping tool. There are many for
a variety of kinds of games.

Avoid letting them make an RPG. They won't learn anything about
interaction design if you don't.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37463


________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [email protected]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to