Chris, I couldn't agree more (see people, I'm not a trolling
contrarian).

In fact, I have been teaching my students from the 1st breath of
class that what we do as interaction designers is create human
situated narratives that guide the communication of our designs.
Everything we do in projects is now either about research as fodder
for our stories, style approaches to our stories, or how we want to
tell our stories through the products, services and other artifacts
we design.

BTW, a great early example of this is Brenda Laurel's book called
Computers as Theater. But another generally great influence of all
this that we should do a better job of tapping into more is
interactive game design. "story telling" is their bread and butter
and they have been doing it arguably pretty well and pretty
consistently for quite a long time now.

-- dave



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Posted from the new ixda.org
http://www.ixda.org/discuss?post=37828


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