Chris, I couldn't agree more (see people, I'm not a trolling contrarian). In fact, I have been teaching my students from the 1st breath of class that what we do as interaction designers is create human situated narratives that guide the communication of our designs. Everything we do in projects is now either about research as fodder for our stories, style approaches to our stories, or how we want to tell our stories through the products, services and other artifacts we design.
BTW, a great early example of this is Brenda Laurel's book called Computers as Theater. But another generally great influence of all this that we should do a better job of tapping into more is interactive game design. "story telling" is their bread and butter and they have been doing it arguably pretty well and pretty consistently for quite a long time now. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37828 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
