I have to agree with Beetlejuice on this one. In both points.
Especially the one about game design. GD is my own background and
everything we do in our games is about building a narative with the
user. Personal stories, scripted stories, even abstract games like
bejeweled are all about something someone can be proud of and boast
about. In other words, a story.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=37828


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