We used standard cocoa controls and workflows for most of the
application and so had a good idea of how things would work.
It was easy to draw a background image for a screen in photoshop and
then position the real controls in code over the top, filling in the
parts and testing how it felt as we went along.
Maybe apple did something like this, having established the basic
navigation workflows/controls/rules and they then started designing
the applications with what was available, maybe adding new ones when
they hit special case brick walls.
On interface builder, it has some way to go yet before you could build
a complete application interface in it. You can see this from the
iPhone application examples, they tend to use it just to setup the
basic pages/frames. But on paper you should be able to build a
complete working wire frame.
On 7 Feb 2009, at 02:47, Angel Marquez wrote:
>> objective c
Do the interaction designers at Apple just use Interface Builder
nibs to create their wireframes?
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [email protected]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help