I would urge you to not focus so much on the 'time' element unless they take excessive time to notice or do things. You're more interested in their interpretation and actions based on the 'think-aloud' method, and you need to focus on this more than time along IMO.
Allowing users time to explore is good. This is a compromise though. If you subsequently give them a task, they will be more familiar with the interface and will be looking at it with a more analytical eye than a regular user. Therefore they may more easily discover a feature because they had more time to fully explore it than in an operation scenario. Your approach however looks good and sensible. Good luck . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=38904 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
