I would urge you to not focus so much on the 'time' element unless
they take excessive time to notice or do things. You're more
interested in their interpretation and actions based on the
'think-aloud' method, and you need to focus on this more than time
along IMO. 

Allowing users time to explore is good. This is a compromise though.
If you subsequently give them a task, they will be more familiar with
the interface and will be looking at it with a more analytical eye
than a regular user. Therefore they may more easily discover a
feature because they had more time to fully explore it than in an
operation scenario.

Your approach however looks good and sensible. Good luck


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=38904


________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [email protected]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to