Yes, Patrick there is a lot of "it depends" and YMMV to the reality
of all this.

But if ActionScript and "pixel perfect" design is beyond you.
Please move to strategy and management. Please! 

The economies of scale require that there is a UI Designer. ONE
person. The age of having an IxD, a Visual Design, and a GUI coder as
3 separate roles is fading. If anything one might say that it was a
nice experiment by the IA/UX community to create the false need for
such an experiment.

The one split that has always made sense to me is that of research &
evaluation. BUT! that is the one hanger-on that I hear many IxDs,
IAs, etc. want to keep. I'm not saying don't be a part of the
process. Hell, we all know that the more stakeholders involved in
research the better. What I'm saying is don't own it.

But back to the more important issue. When I hear Patrick say that
actionscript (really? actionscript) or pixel-perfect design is beyond
him. I at the same time concur and get scared. For myself really. I'm
very much like Patrick. BUT! my access to these amazing students have
me feeling OLD. Their energy and easy at which they accumulate
knowledge and skills is so inspiring and intimidating. I had 1
student this past quarter learn drag & drop in actionscript for a 1
week prototype in a day or two having never used Flash before this
class. 

When it comes to pixels, script, batteries, screens, snap domes,
plastics, databases, frameworks, OSes, etc. it is about material. It
is like an ID who has to understand material science to some degree
to even be in conversation with mechanical engineers. You have to
know the material that people are going to be interacting with, how
to forge it to what you need it to be AND to your point about
communication, you need to be able to create your own apearance
models. NOT b/c you have to do them in the real world, but having the
craft mastered is a process of well mastering the craft of your
medium, so when you communicate within it, or to others who have to
understand it, you do so with unparalleled command.

In the IxDA panel that Jared Spool led. Jared asked where the next 5k
(or was it 10k?) IxDs were going to come from. I say they are mostly
already here. They are industrial designers who are already so used
to dealing in human situated solutions around eco-systems of
activity. They don't know Norman per se, but reading a few books is
the easy part. They already know how to think within multiple
dimensions (all 4 of them) and they know how to do it as a means of
completing a narrative. Of course, there are many that don't get it.
But there are many more that do.

I give it 5-10 years and I predict a major shift in interaction
design practice & education away from majors and masters and into
support tracks and electives for already existing degrees in
interactive, industrial, and architecture.

-- dave


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=39701


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