On Tuesday, March 17, 2009 1:20 AM, Dave Malouf said:
> to even be in conversation with mechanical engineers. You have to > know the material that people are going to be interacting with, how > to forge it to what you need it to be AND to your point about > communication, you need to be able to create your own apearance > models. NOT b/c you have to do them in the real world, but having the > craft mastered is a process of well mastering the craft of your > medium, so when you communicate within it, or to others who have to > understand it, you do so with unparalleled command. Okay Dave, you've mentioned this twice now and Google and Wikipedia are leading me to things that I can't quite tie to your quotes. So, can you please explain what an "appearance model" is, in the context of IxD? Thanks :) Meredith ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
