I'm a rare Mac user who regularly uses right-clicking; I find that most (even PC-converts) look for menus and buttons before they think to right/control click on something. And I agree with that - right clicking is counter-intuitive and inherently invisible.
Since your map isn't like anything else, we don't come with preconceived notions of how it should work. I haven't used your app, but does each segment act like a button on rollover, encouraging clicking? Do you have a "hint" area somewhere that changes depending on where your mouse is? And once they click, why not keep your flower-like design and have it bring up a circular context menu - the center area acts as it does now, but it brings up a few options in a circle around the mouse, like Maya does, but which fade if not clicked on. That encourages that first, investigative click on an area and then gives them options without having to figure out what to do. Alternatively, why not have the clicks be sticky? Once a segment is clicked on, in the "down" state it could provide all sorts of user information and options in an intuitive area - maybe the lower-right below your list. I would never rely on right-clicking. For one thing, Macs, especially notebooks, don't make that using them intuitive at all - still no two-button mouse. But more so because RCs are inherently a hidden feature. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40362 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
