I'm a rare Mac user who regularly uses right-clicking; I find that
most (even PC-converts) look for menus and buttons before they think
to right/control click on something. And I agree with that - right
clicking is counter-intuitive and inherently invisible.

Since your map isn't like anything else, we don't come with
preconceived notions of how it should work. I haven't used your app,
but does each segment act like a button on rollover, encouraging
clicking? Do you have a "hint" area somewhere that changes
depending on where your mouse is? And once they click, why not keep
your flower-like design and have it bring up a circular context menu
- the center area acts as it does now, but it brings up a few options
in a circle around the mouse, like Maya does, but which fade if not
clicked on. That encourages that first, investigative click on an
area and then gives them options without having to figure out what to
do.

Alternatively, why not have the clicks be sticky? Once a segment is
clicked on, in the "down" state it could provide all sorts of user
information and options in an intuitive area - maybe the lower-right
below your list.

I would never rely on right-clicking. For one thing, Macs, especially
notebooks, don't make that using them intuitive at all - still no
two-button mouse. But more so because RCs are inherently a hidden
feature.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=40362


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