Hi

Great topic. I've just been through the same thing and we actually
usability tested affordances around double clicking (indirectly) on a
topology diagram one of my clients has. We used four users, three of
whom were regular users, one of whom hadn't touched the product in
awhile and gave them tasks that would require them to see information
supplied in popups to complete their task. The existing topo they use
now had right-click functions (exposed through "training sessions")
but no double click functionality.  Two of them accidently (I assume)
found out we had integrated these detailed popup windows via double
click in the version they were being studied on, but there were no
hints given in the UI that this existed.  My analysis was that due to
some other bugs and/or frustrations while using the (in beta) new
topology diagram, the users were clicking around quite a bit and were
running across things accidently - like the double click. Either that,
or they were already double clicking as some people do on the web
unnecessarily. I was surprised that any of them actually found this
feature given it doesn't exist in their existing version of the app.

Anyhow, our attempt to make the affordance better around
double-clicking  was to consider one of these two options:

Option 1:   When this new feature gets released into the topology,
the first click interaction (of any kind) interrupts to inform people
of the added double-clicking features,  using a popup or some type of
diagram/screen shot directly above (z-index) the topology. You'd
have the typical "don't remind me again/remind me again in a
month" kinda stuff as your dismissal commands.

Option 2:  We put the same instruction content (mentioned above)
ABOVE the topology map and pushing it down to give high visibility to
this info . (the non z-index/stacking approach where the content is
just there automatically right after the upgrade is made to the
software.)

This is hardly a new invention - many apps give "tips" 
(Dreamweaver anyone?) that you have to eventually dismiss. Those are
ok, but often out of context (right info at the wrong time).

In our case, hovering on an item already reveals more data (if you
hover on an object, it's name goes from truncated to fully-spelled
out). The pulse thing is interesting and worth exploring.

thanks! Open to other's suggestions...

Brian

User experience and interaction designer (Boston/NYC)
http://www.rhythmspice.com





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Posted from the new ixda.org
http://www.ixda.org/discuss?post=40362


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