David - I would be interested to know how you differentiate
Interaction Design from Interactive Design at SCA. 

I've used many different titles over the last 15 years. I used to
call myself and interactive designer, but so many people thought that
meant I was a graphic/product designer that designed in a certain
manner (i.e., jumping about or grabbing people or dancing or
something) that I dropped it in favour of interaction designer. Most
accurately, I design interactive experiences which could range from
milliseconds in an UI to much longer experiences. I think the shift
from the adjective 'interactive' to the noun 'interaction' is
important in helping people understand that we actually design
'things', it's not just an approach.

Carl - the problem is still, as I see it, that those 'things' we
design as interaction designer aren't very tangible, they're
experiential even if they have physical (or screen) elements. Those
intangibles are often the difference between something engineered and
functional and something pleasant and engaging to use. Those
intangibles are largely what gets measured by the variety of
techniques used here.

To answer your two very good questions:

"What do Interaction Designers do that nobody else does?"

We spend more time designing the interactions between people and
things (and people and people in service design) and work out how to
make those interactive experiences 'better', for want of a better
word.

"And what don't Interaction Designers do, that other designers
do?"

I can code a bit and I can design a bit, but I don't call myself a
graphic designer or a coder, but knowing that stuff helps me work
with those people. I certainly don't call myself a product designer
because I have two left-thumbs in the workshop.

For my part, I don't make the final parts, be it the UI visual
elements, the code (or at least the core code) or the object.




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Posted from the new ixda.org
http://www.ixda.org/discuss?post=40375


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