On Mar 28, 2009, at 7:01 PM, Austin Govella wrote:
On Mar 28, 2009, at 1:04 PM, Jon [GMAIL] wrote:
1. The language of "user experience designer" is demeaning, as it implies that a designer first _makes_ an experience and then someone _consumes_ it & that consumers are, on their own, unable to experience things, and that an experience can be mass produced like a hammer or a toaster. Implicit in this language is the sense of control, power and ownership, and the idea that a consumer is helpless to bring anything on their own to a moment in time.
I don't see that at all. Designing an experience doesn't mean a consumer isn't able to experience things on their own. Consumers experience things all day long at Disney, experiences, which have been designed. There might be a shared experience among those who consume it, but each still consumes it on their own in their own way.
Cheers! Todd Zaki Warfel Principal Design Researcher Messagefirst | Designing Information. Beautifully. ---------------------------------- Contact Info Voice: (215) 825-7423 Email: [email protected] AIM: [email protected] Blog: http://toddwarfel.com Twitter: zakiwarfel ---------------------------------- In theory, theory and practice are the same. In practice, they are not. ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
