On Mar 28, 2009, at 7:01 PM, Austin Govella wrote:

On Mar 28, 2009, at 1:04 PM, Jon [GMAIL] wrote:
1. The language of "user experience designer" is demeaning, as it implies that a designer first _makes_ an experience and then someone _consumes_ it & that consumers are, on their own, unable to experience things, and that an experience can be mass produced like a hammer or a toaster. Implicit in this language is the sense of control, power and ownership, and the idea that a consumer is helpless to bring anything on their own to a moment in time.

I don't see that at all. Designing an experience doesn't mean a consumer isn't able to experience things on their own. Consumers experience things all day long at Disney, experiences, which have been designed. There might be a shared experience among those who consume it, but each still consumes it on their own in their own way.



Cheers!

Todd Zaki Warfel
Principal Design Researcher
Messagefirst | Designing Information. Beautifully.
----------------------------------
Contact Info
Voice:  (215) 825-7423
Email:  [email protected]
AIM:    [email protected]
Blog:   http://toddwarfel.com
Twitter:        zakiwarfel
----------------------------------
In theory, theory and practice are the same.
In practice, they are not.




________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [email protected]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to