For me, the work is broken down a little differently. (I work at
InContext Design and so use the Contextual Design methodology created
by Holtzblatt and Beyer). Using this methodology, the process is
broken more into Research and Consolidation (or synthesis), with
analysis being part of Research.

The Research phase consists of gathering information: we talk to the
client and other stakeholders to understand the business needs and
technical constraints, and we do Contextual Inquiry interviews with
users. As part of this Research phase we have an interpretation
session after each interview%u2014this is our analysis. We recount
the interview and capture the details that are relevant to our focus.
This includes capturing notes to later build an affinity diagram, and
visually sketch out other relevant models (sequence, flow, physical,
etc.). We do this so everyone on the team can have a shared
understanding about what happened during the interview. For me, this
analysis is just part of the research%u2014but it is separate from
synthesis as Steve initially suggested.

After enough interviews are completed, we then consolidate each model
across all users. Using our process, we take each individual sketch
and combine them to create new consolidated sketches. This is where
the synthesis takes place and you begin to see the larger picture of
the work across all the users.

The sketching that we do in these phases is different than the
sketching that Brad Nunnally discussed, but similar to what Dave
Malouf raised. In these phases, we use sketches to understand the
data and to share and communicate that understanding to the team and
eventually to the client. (Yes, the sketching here is synthetic, but
that's not the main purpose.) We don't sketch solutions until
consolidation is done and we have a full picture of the work across
the user population. 

Once into the design phase though, I agree wholeheartedly that
designers should be sketching their ideas. We have a saying, "If
nothing is being captured, then you are just talking in the air."
Without a shared representation, it's hard to build a shared
understanding and make a decision. Personally, I find it very
difficult to even think about design without sketching.

I suspect that our process may be different than most. If so, I'd be
curious to hear how other processes differ in terms of research,
analysis, and synthesis. 

David Rondeau
Design Chair
Twitter: dbrondeau


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=40670


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