@David, thanks for this post. Your Wii Fit example is an excellent
one, and I think the questions you raise are spot on. 

I do think that designers have the capability to change behavior for
the good. My post was about changing behavior as one of the outcomes
of good design, but I didn't make any claims on what type of
behavior I was talking about. That's where ethics come into
play...design can be used for good and evil purposes. 

Project Masiluleke is another great example, and coincidentally I'm
working with PopTech as well, (as a blogger) to write about an
emerging field called "personal informatics", which closely aligns
with the Wii Fit...its the idea that by creating tools and interfaces
with which we can monitor ourselves and such things as our carbon
footprint, we can become more aware of our impact and hopefully
change it for the better. 


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=40847


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