@David, thanks for this post. Your Wii Fit example is an excellent one, and I think the questions you raise are spot on.
I do think that designers have the capability to change behavior for the good. My post was about changing behavior as one of the outcomes of good design, but I didn't make any claims on what type of behavior I was talking about. That's where ethics come into play...design can be used for good and evil purposes. Project Masiluleke is another great example, and coincidentally I'm working with PopTech as well, (as a blogger) to write about an emerging field called "personal informatics", which closely aligns with the Wii Fit...its the idea that by creating tools and interfaces with which we can monitor ourselves and such things as our carbon footprint, we can become more aware of our impact and hopefully change it for the better. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40847 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
