I think some of the fun ways we're using interaction design to affect behavior now is in our personal life and productivity.
The WiiFit example is great because it takes something we don't necessary like to do and makes it into a game. I disagree that a dvd will give you feedback and game play in the way a game will and that makes a big difference in incentive for many people. Jane McGonigal has some great research in that direction. Another example I saw recently that made me laugh but also think, "About time!", is a self control application for Mac that lets you block the forces of distraction for a set time period. http://visitsteve.com/work/selfcontrol/ I love the idea that we can use interaction design to make things that we are bad at (remembering to pay bills, not answering email when we need to be working on something else) or don't like (exercise) and make it easier and more fun. I'll have to check out personal informatics to see how those tools work. I'm also interested in the examples like Project Masiluleke that affect change to larger populations. I'm not used to thinking on that big of a scale, but the potential of focusing design attention toward solving human problems by making it easier and more desirable to change behavior is amazing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40847 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help