I had an epiphany tonight that might be helpful to you, or especially to others 
wondering how to design help for visual systems (this may not be relevant to 
your voice-activated system, but read on).
 
I bought a new PC for the first time in about 9 years, and of course a lot has 
changed since then.  Usually I will just go big on the core elements, like 
memory and processor, so I don't really need to know very much, just that I'm 
getting the best.  But then I got to the webcam.
 
I don't plan on producing a TV show in my basement, and the grandparents think 
the kids are adorable no matter what the resolution when we Skype.  Still for 
an extra $50, is it worth getting the premium webcam?
 
Now, I hate those little blue circles with the white question mark in them.  
Why?  Because they invariable don't HELP...they just give me reams of stuff to 
wade through, then ask over and over again "did this answer your question"?  Or 
they link to some low-performance website that could use help itself.  They're 
all bad, every one.
 
But HP did something a little different.  They had a link labelled "help me 
decide".
 
I didn't need help operating my browser, I just needed some guidance, and 
that's exactly what I got, right in context.  They even put the selection 
controls in the help, and linked them back to the parent page.  Nice!
 
This is the difference between a good salesperson in a retail environment and a 
bad one.  The good one sees you sifting through a pile of sweaters and offers 
to help you find a specific size...she has predicted what your goal is and 
offered to assist you in getting there.  The crappy salesperson just says "do 
you need any help?", making you feel like an invalid if you say yes.
 
So, if you can predict what the user will need help with, then by all means BE 
EXPLICIT.  If it's an in-car voice activated system, have it ask the right 
question at the right time...don't make it into one of those infernal IVR menus 
that asks you ten questions, then makes you confirm everything.
 
In short, "help" should help, not just tell the user to RTFM.
 
Dante

________________________________

From: [email protected] on behalf of Bill Marshall
Sent: Tue 5/5/2009 10:27 AM
To: [email protected]
Subject: [IxDA Discuss] Any data on users making use of Help?



Help functionality is a recurring point of contention in nearly every
project I work on. I do Voice UX design, and very often our products
are used in-car where users can't or shouldn't be looking at a
screen for cues. Our big hurdle is helping users know what features
are voice-enabled, and what vocabulary they can use.
Context-sensitive help can be helpful for this.
But I regularly hear "users don't use help," and I'd like to know
how true that is. Does anyone know of any resources/studies on how
likely it is that a user will seek help from a system?
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