First Principles of Interaction Design, Bruce Tognazzini        
<http://www.asktog.com/basics/firstPrinciples.html>

A Software Design Manifesto, Mitch Kapor
<http://hci.stanford.edu/bds/1-kapor.html>

Affordances and Design, Don Norman
<http://jnd.org/dn.mss/affordances_and_design.html>

Good Design in the Digital Age, Richard Buchanan
<http://id.bobulate.com/readings/gooddesign.pdf>

The Computer for the 21st Century, Mark Weiser
<http://www.ubiq.com/hypertext/weiser/SciAmDraft3.html>

On the ground running: Lessons from experience design, Adam Greenfield
<http://speedbird.wordpress.com/2007/06/22/on-the-ground-running-lessons-from-experience-design/ >

Insanely Great, Or Just Good Enough?, Dan Hill
<http://www.cityofsound.com/blog/2004/02/insanely_great_.html>

This is My Process, Michael Bierut
<http://www.designobserver.com/archives/entry.html?id=17485>

The Tug of the Newfangled Slot Machines, Gary Rivlin
<http://www.nytimes.com/2004/05/09/magazine/09SLOTS.html?pagewanted=all&position= >

Jensen Harris' Office 2007 Blog (treat it as one long article)
<http://blogs.msdn.com/jensenh/default.aspx>
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