Hello IXDA peeps,
As many of you may know, Apple released the iPhone 3.0 software update
yesterday. It includes a number of enhancements---spotlight search,
cut/copy/paste, voice memos, landscape views and more. So what does
this mean for UX designers? Well, there's also a new SDK which will
impact the design of iPhone apps. It includes support for purchases
within apps, push notification (PNS), embedded maps & email, iPod
library access, communication with accessories, peer-to-peer
connectivity, cut/copy/paste and more. These enhancements will
alleviate some usability flaws common in 2.0 apps and will spark
innovation in future apps.
Examples of app usability flaws that will be alleviated:
- Maps: Users can pan & zoom within your app; they don't have to
leave your app to interact with Google Maps. See the new Whole Foods
app for an example. (Btw, this can be done in 2.0 only with custom
solutions)
- Email: Users can send email messages from within your app; they
don't have to leave your app and go to their mail client.
Examples of potential innovations:
- Peer-to-peer connectivity: Possibilities for multi-player games are
endless.
- Communication with accessories: Think of the iPhone as the remote
control for the devices in your world.
- In app purchases: Will impact business models for apps, making it
easier to charge for app subscriptions, or easily upgrade from free-to-
paid from within your app.
There are tons & tons of posts on 3.0. Here's a Techcrunch review and
a link to the iPhone developer page:
http://www.mobilecrunch.com/2009/06/17/iphone-os-30-just-launched-here-are-20-things-to-do-with-it/
http://developer.apple.com/iphone/program/sdk/
Cheers,
Suzanne Ginsburg
----------------------
work: http://www.ginsburg-design.com
blog: http://www.iphoneuxreviews.com/
twitter: http://twitter.com/suzanneginsburg
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