Hi Jack,

I'd like to throw in (rather rough and unordered):

* Designing for sustainability (one could argue that good design has
always considered & done this)

* Design as an agent for economic, political, and social change (see
Marc's reply, as well)

* Design Thinking (also already hinted at by Marc) – IMHO an important
differentiation lies in the topic of analytical (the common method of
thought which we are mainly schooled and elsewise trained for) vs.
synthetical strategies for tackling a problem space. (Someone in the
back of my head also is waving a sign with ‘exploration!’ and
‘iterations!’ written on it in large print & bold) Of course, in
practice there should be no ‘versus’ applied, but a rather strong
‘and’. ;-)

* Agility (see also Laura's reply) – most agencies and the people
in/around them still seem to think/run in a waterfall model.
Especially if they have their background in print or more traditional
ID. I'd like to make a bet that at least some change is ahead here.

* Cross-media and media agnostic design strategies

* Designing for behaviour – though I'd still like to argue against
Fabricant that all communicative human activity aims at influencing
behaviour, somehow – behaviour is utterly relevant, but IMHO
definitely NOT a kind of medium, and even less a design-specific one
(might provide a good starting point for a discussion to reflect on
the specific core ‘materials’ one is concerned with)

* Design as a ‘pure’ service industry producing media artifacts vs.
design as consultancy or development partnership. The typical
artifacts produced by designers in the latter case become more a kind
of (necessary & important) side-product then (hopefully a rather well
refined and distilled one).

* Speculative/discourse/fictional design (e.g. much work done at RCA's
Designing Interactions programme) vs. applied solutions.

* Many-to-many communication

* Mass customisation

BTW, it might be interesting to read e.g. Otl Aicher's seminal “Die
Welt als Entwurf” (World as Design) as an important historical trace
of current ideas re: design thinking and the like. In any case, I
think that designers should become better aware of designs own short
(intellectual) history. The whole discipline could still improve on
reflecting itself (ha! à propos, another interesting read: D. Schoen
‘The Reflective Practitioner’ ;-)) Besides: a notable topic to look
for when reflecting on design as discipline or designer's
self-conception: designer's omnipotence (modernism[?]) vs. designer's
impotence (post-modernism[?]) in terms of impact on the world around
us.

Cheers,

Sascha
-- 
&:create
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