Actually, you do touch on my reasoning for different levels of fidelity in wireframes- the audience for said wireframes. There are situations where high-fidelity wireframes and prototypes work better to convey functionality and layout to both clients and team members. If I had my druthers, I'd be doing rough wireframes all day long, but I have recognize that some people aren't as capable of abstract thought as you or I.
On Mon, Aug 17, 2009 at 3:50 PM, Andrei Herasimchuk < aherasimc...@involutionstudios.com> wrote: > > On Aug 17, 2009, at 1:12 PM, Michael Dunn wrote: > > Wireframing needs may differ from project to project, and it is vital to >> retain a level of flexibility when determining your approach. >> > > No offense, but I've never found this to be true. I've found using pencil > and paper to work 100% of the time no matter what. Pencil and paper is > always the most flexible, always the cheapest cost, and always the fastest > method no matter the project. > > Converting sketches to production files or posters is nice for clients and > for deliverables to impress the execs, but they are basically icing at that > point. > > -- > Andrei Herasimchuk > > Chief Design Officer, Involution Studios > innovating the digital world > > e. and...@involutionstudios.com > c. +1 408 306 6422 > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... disc...@ixda.org > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help