Actually, you do touch on my reasoning for different levels of fidelity in
wireframes- the audience for said wireframes.  There are situations where
high-fidelity wireframes and prototypes work better to convey functionality
and layout to both clients and team members. If I had my druthers, I'd be
doing rough wireframes all day long, but I have recognize that some people
aren't as capable of abstract thought as you or I.

On Mon, Aug 17, 2009 at 3:50 PM, Andrei Herasimchuk <
aherasimc...@involutionstudios.com> wrote:

>
> On Aug 17, 2009, at 1:12 PM, Michael Dunn wrote:
>
>  Wireframing needs may differ from project to project, and it is vital to
>> retain a level of flexibility when determining your approach.
>>
>
> No offense, but I've never found this to be true. I've found using pencil
> and paper to work 100% of the time no matter what. Pencil and paper is
> always the most flexible, always the cheapest cost, and always the fastest
> method no matter the project.
>
> Converting sketches to production files or posters is nice for clients and
> for deliverables to impress the execs, but they are basically icing at that
> point.
>
> --
> Andrei Herasimchuk
>
> Chief Design Officer, Involution Studios
> innovating the digital world
>
> e. and...@involutionstudios.com
> c. +1 408 306 6422
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... disc...@ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... disc...@ixda.org
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to